Jesse Hirvonen

Game Dev Portfolio

Projects

Here you can find more info about my projects that I've been working on so far.

About me

Game Design student who's eager to learn new things and challenge myself.

My Projects

Bone Voyage

The wizard sent out an urgent message as a paper plane. Fly around the world against all odds and obstacles to deliver it.

Night Shift

2 day game jam horror game where the player has to get out of a warehouse that has started to haunt him

Titled cat Game

The player must decide how much he wants to help the cats on his way. Helping a cat opens a new minigame for the player to play.

Runolaulun Kylä

Runolaulun kylä is is a pedagogical game in which the player gets to collect rune songs themselves and at the same time receives historical information about how the songs were collected, what they meant and what their original purpose was.

Fly's Tale

Fly's Tale tells a beautiful story of a friendship between a flower and a fly where they both help eachother when in need.

Kindled

Kindled is a 3D FPS game in an open world, where you can adventure in a vast desert and discover secrets of this mysterious land.

Reaper of the Valley

Reaper of the Valley is a 2D platformer game where I work as the games primary developer

The Golden Acorn

Simple 2D Platformer where you play as a squirrel named Curré. You need to climb the tree of life to save your granpa. Made in the Global Game Jam 2023.

Parkour City

A short Unity project, where i familiarised myself with some more advanced 3D movement. The level design of the project was created using unitys pro builder tool.

Website for Airi's

A project with a friend where we created a website for their band.

The War of the Foods

The war of the foods is a 2D platformer project that I have started to develop during my studies.

Magic mansions 2

A Prototype of a board game where you need to buy different mansions and proceed to the end of the board while owning the most mansions to win the game.

Lost in the future

Lost in the future is a prototype of a point and click adventure game created with an online wireframing tool Balsamiq. The project was made as a sprint design in a week as a group.

Game Art

Here are some of the game art I have created during my game art course.

Fully coded website (not published)

School project with almost 2000 lines of code. The website has animations done with javascript and the overall styling with css and bootstrap.

Profile picture

Game design, computer science and information technology enthusiast

My name is Jesse Hirvonen, a 29 years old game design, computer science and information technology enthusiast from Kauklahti, Espoo. I've always had a close relationship with games and content creation in general and during the past years I've worked in different roles from narrative designer and game artist to game developer and level designer, but mostly I enjoy developing and coding and learning new things every day.I graduated from Laurea university of applied science in spring 2022 with a bachelors degree of business information technology but still wasn't quite sure that it was the correct path for me. That's why I started my studies in Game Design at HEO where i graduated in spring 2023.During my studies in Laurea I got a lot of experience in project management and got used to working as a team that has helped me a lot in game designing where you work mostly with other people discussing about possible changes or additions towards the project.

Past Titles


Omnia Game Development Workshop
April 2025 - July 2025


Service Desk at Laurea University of applied science
May 2021 - November 2021


Skills


  • Unity

  • C#

  • Photoshop

  • Blender

  • Illustrator

  • Premiere pro

  • Gimp

  • HTML

  • CSS

  • Javascript

  • Microsoft Office

  • Piskel

  • Trello

  • Balsamiq

  • Reaper DAW

Education


Engineer of Game Programming
XAMK - Kotka
Fall 2025 - Spring 2029


Game Design
HEO community College
Fall 2022 - Spring 2023


Bachelors degree in Business information technology
Laurea university of applied science
Fall 2017 - Spring 2022


High school
Espoonlahden lukio
Fall 2012 - Spring 2015


Kindled

Kindled is a 3D FPS game in an open world, where you can adventure in a vast desert and discover secrets.

My responsibilities as game developer

-Game mechanics
-Level design
-Cut Scenes
-Project building in Unity

Reaper of the Valley

Reaper of the Valley

Reaper of the Valley is a 2D platformer where you play as Conrad, the Prince of Violl who died in a terrible accident. He has now been reborn as a reaper and is collecting the souls of the living.

My responsibilities as game developer

-Game mechanics (Movement, skills, enemies, Health etc.)
-Level design
-Narrative
-Game soundtrack
-Prototype trailer
-Project building in Unity

Game available on Itch.io

We have published the first prototype of the game on Itch.io and because of the positive feedback that we have received, we have decided to continue the game further.

Parkour City

Parkour City

A short Unity project, where i familiarised myself with some more advanced 3D movement. The level design of the project was created using unitys pro builder tool.

Advanced 3D movement

The gameplay contains fast paced movement, sliding, wall running, climbing and grappling hooks.

The Golden Acorn

The Golden Acorn

Simple 2D Platformer where you play as a squirrel named Curré. You need to climb the tree of life to save your granpa. Made in the Global Game Jam 2023.

My responsibilities as game developer

-Game mechanics (movement, shooting, enemies)
-Level design
-Dialogue UI
-Project building in Unity

Fly's Tale

Fly's Tale

Fly's Tale tells a beautiful story of a friendship between a flower and a fly where they both help eachother when in need. The game was made in Narraive Game Awards 2025 game jam

My responsibilities as game developer

-Game mechanics (flying, movement, inventory, puzzles etc.)
-Level layout
-Project building in Unity

Runolaulun Kylä

Runolaulun Kylä

Runolaulun kylä is is a pedagogical game in which the player gets to collect rune songs themselves and at the same time receives historical information about how the songs were collected, what they meant and what their original purpose was.

My responsibilities as game developer

Runolaulunkylä was a bigger project where i joined in as the project was already been started. I kept working on mechanics that were already implemented but not working as intended like the poem minigame where you arrange the words as you hear them.

Master Chief model

(Work in Progress)

Medieval Castle

Temple of the swords